Devlog
- January 27, 2023 by Space Wizard#Screenshots, #Mars, #Visuals, #GraphicsHere are some screenshots of the new demo. Enjoy!... Continue reading
- January 21, 2023 by Space Wizard#alpha, #Gameplay, #Weapon effects, #Vehicle controlsMars Commander has gone alpha, meaning the entire game is now playable from start to finish. Obviously, some polishing remains to be done, but the game is shaping up nicely before its release later th... Continue reading
- January 01, 2023 by Space Wizard#Explosions, #Mars CommanderNow let's make this a year to remember! (Please note that toying around with nuclear weapons is highly discouraged, unless you're playing Mars Commander.)... Continue reading
- December 22, 2022 by Space Wizard#Trailer, #Video, #GameplayHere's a new trailer for Mars Commander, our upcoming 3D shooter, strategy game in the Unity game engine... Continue reading
- December 17, 2022 by Space Wizard#Unity, #pathfinding, #coding, #C#, #PhysicsMost games use grid-based pathfinding to ensure that enemies, units, or whatever other agents the game has end up where they need to be. Grid-based systems are both precise and predictable, making the... Continue reading
- December 16, 2022 by Space Wizard#physics, #hover physics, #coding, #UnityMars Commander makes use of semi-realistic hover physics that lead to a unique gameplay experience. For example, vehicles will bounce off cliffs and reach extreme heights if you speed up a hill and pr... Continue reading
- December 14, 2022 by Space Wizard#terrain, #graphics, #environment designCreating beautiful terrains isn't easy, especially in a game engine like Unity. As an engine, Unity has many amazing features that make game creation a breeze. Moreover, I'd argue it would have been i... Continue reading
- April 04, 2022 by Space Wizard#Strategy, #Mars, #Army, #Tanks, #ControlWhat would it be like to control your army from the cockpit of your tank? That was the basic question we asked ourselves at the start of Mars Commander's development process. When I was young, I loved... Continue reading