Changelog August 2022 (week 32)


Lot's of new features have been added to the game recently:

- Better, more realistic-looking levels thanks to terrain stamps that are based on real topographical data

- Additional unit and building types (light tank, shield generator, advanced factory, and more)

- While in FPS Mode, the mouse Y-axis now only controls the unit's cursor instead of the rotation of the entire vehicle. This makes enemy units much easier to hit

- The player's unit now has a damage bonus of 150%, which means taking command of units has become even more strategic

 - Save system has been implemented for the Campaign

- Skirmish has been added as an alternative mode to the Campaign, adding more versatility to the gameplay

- Enemy units now spawn with the correct faction color

- The hitboxes of buildings have been improved, meaning they're easier to hit

- AI-controlled vehicles now patrol the map instead of hovering stationary

- AI-controlled vehicles now have a limit to their ability to chase player units, if that limit is exceeded, they will stop chasing or return to their starting point

- An AI-controlled vehicle's starting point can be altered via the execution of Orders, making units more dynamic

- Bugfix: AI-Controlled vehicles now longer tend to clump together around buildings

- Bugfix: the music now correctly switches between battle tunes and exploration tunes

- Enemies' range now temporarily increases after you attack one of their units, making them more aggressive and formidable

- Missile launchers and laser turrets now have an extended range as well as a Sniper Scope to make full use of that extra range. This makes them much more useful. 

Many more updates and features will be coming in the next weeks and months, so stay tuned!

Files

MarsComKnownIssues.pdf 43 kB
Aug 01, 2022
MarsComWindows.zip 674 MB
Aug 05, 2022
MarsComMac.zip 688 MB
Aug 05, 2022

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