Massive development update with new downloadable demo
Mars Commander » Devlog
Mars Commander is getting closer to its full release. That’s why we’ve released a new demo version with lots of improvements. Here’s a list with many of them.
Graphics
- Removed the glass from the FPS cockpit to make the game’s colors pop.
- Added motion blur effect and chromatic aberration.
- Fixed a graphical bug where the ground in front of the player was sometimes too dark.
- Adjusted the positions of all weapons for the player, making them look a lot better.
- Increased the size of all mission maps to make the game more immersive.
- Created two additional main light sources that affect only vehicles and buildings respectively, with the idea being to make them stand out more.
UI
- Redid the UI for the RTS portion of the game to make it more intuitive.
- Changed the font type.
- Added 3d effect for the minimap and for unit info in FPS Mode.
- Added various small UI animations, such as for unit health and ammo depletion
- Added a picture to show who is speaking for all mission story texts.
- Added a database with units and structure to the Main Menu.
- Changed the title font type.
- Added an intro at the start of a new campaign to give more context to what the player is doing.
- Add a hints and tips section to the main menu that is different for missions.
- Greatly improved the minimap visuals.
- Made the minimap in RTS Mode clickable.
- Added images for each selected unit in RTS Mode, and made these clickable to switch to their respective cockpits.
AI
- Added breaking to all units
- Improved the way that Move orders work, especially their cancellation when finished.
Gameplay
- Removed manual Unit Production, but added automatic reinforcement during missions. (The idea is to create a smoother gameplay experience that focuses on the game’s core strengths).
- Made time stop during RTS Mode to give the player time to breathe and think.
- Slightly increased the speed of all units
- Added Zoom Scope functionality to all units, but made sure to give Turrets an increased maximum zoom.
- Added manual pan controls to RTS mode.
- Added zoom controls to RTS mode.
- Changed unit switching from being UI based to being mouse-based.
- Made structures placeable in RTS Mode instead of FPS Mode.
- Made orders executable in RTS Mode instead of FPS Mode.
- Story texts can now be advanced with both Tab and Enter.
- Made camera view rotation in FPS Mode (up and down) only possible when zoomed in, to create a more realistic feeling.
- Removed the functionality to switch to buildings, as this didn’t add anything to the game. Other units, including turrets, are still switchable.
Audio
- Changed all background music tracks to create a more dystopian settings
- Created a more immersive “jump” sound for vehicles.
Files
MarsComWindows.zip 2 GB
Jun 26, 2023
Get Mars Commander
Mars Commander
First-person RTS with fully-controllable tanks, turrets, nukes, engineers, and more
Status | In development |
Author | Space Wizard |
Genre | Strategy, Shooter |
Tags | 3D, First-Person, Futuristic, Immersive, Physics, Real-Time, scifi, Singleplayer |
Languages | English |
Accessibility | Subtitles |
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